In the UE 5.5 they added a new tick batching system:
- Add a new Tick Batching system for actors and components which can be enabled by setting the tick.AllowBatchedTicks cvar. When enabled, this will group together the execution of similar actor and component ticks which improves game thread performance. Also added options like ForEachNestedTick to TickFunction to better support manual tick batching (which can be faster than the new automated batching)
Seems fairly relevant to the "Actor Tick by Manager" section of this article.
In the UE 5.5 they added a new tick batching system:
- Add a new Tick Batching system for actors and components which can be enabled by setting the tick.AllowBatchedTicks cvar. When enabled, this will group together the execution of similar actor and component ticks which improves game thread performance. Also added options like ForEachNestedTick to TickFunction to better support manual tick batching (which can be faster than the new automated batching)
Seems fairly relevant to the "Actor Tick by Manager" section of this article.
Thank you for sharing this!